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- -)911\__/===:_____:COMBAT18BRINGYOU==(-
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- FULL AMIGAL DOCS FOR SYNDICATE
- MANUAL SUPPLIED BY PEGGY SUE
- TYPED IN BY FIREFLASH CO/X\B/-\T:18
- COMPLETED JULY 3/93
-
-
- INTRODUCTION
-
-
- AS THE WORLDS MULTINATIONAL CORPORATIONS GREW,THEIR PROFITS BEGAN TO
- RIVAL THOSE OF SMALL COUNTRIES. SOON THEY OWNED SMALL COUNTRIES AND
- CORPORATE INFLUENCE WAS FELT AT THE HIGHEST LEVEL OF WORLD GOVERNMENT.
- SMALLER CORPORATIONS WERE SWALLOWED UP LIKE SO MUCH PLANKTON IN THE
- WAKE OF THREE BEHEMOTH MEGA-CORPORATIONS,ONE US BASED,ONE EUROPE BASED
- AND ONE BASED IN THE FAR EAST. THESE BECAME THE ONLY EFFECTIVE WORLD
- GOVERNMENT,UNELECTED,UNDEMOCRATIC, BUT CONTROLLING THE LIVES OF THE
- PEOPLE THROUGH COMMERCE
-
- THEN THE EUROPEAN CORPORATION PERFECTED "THE CHIP". INSERTED IN THE
- NECK,"THE CHIP" STIMULATED THE BRAIN STEM TO ALTER YOUR EVERY
- PERCEPTION OF THE OUTSIDE WORLD.BETTER THAN ANY DRUG,"THE CHIP" GAVE
- HOPE TO MILLIONS BY NUMBING THEIR SENCES TO THE MISERY AND SQUALOR
- AROUND THEM. ONE CHIP WOULD CONVINCE USERS THAT THE SUN SHONE AND THE
- BIRDS SANG EVEN AS THEY WALKED THROUGH THE CONSTANT ACID RAIN DRIZZLE.
- ANOTHER THAT THEY WERE GLAMOROUS OR HANDSOME - THEY'D LOOK IN THE
- MIRROR AND SEE A DIFFERENT FACE - WHILE THE REST OF THE WORLD WOULD
- SEE THEM AS THEY REALLY WERE.
-
- "THE CHIP" WAS A TECHNOLOGICAL REVOLUTION AND SOLD COUNTLESS UNITS
- WITH THE SLOGAN "WHY CHANGE YOUR WORLD WHEN YOU CAN CHANGE YOUR MIND".
- IT ALSO LEFT THE USER OPEN TO AUTO-SUGGESTION AND GAVE THE
- CORPORATIONS THE PERFECT TOOL FOR MANIPULATING THE POPULACE.
-
- LIKE ANY NEW AND POTENT DRUG,CONTROL OF "THE CHIP" MEANT CONTROL OF
- THE PEOPLE. SOON THE CORPORATIONS WERE AT WAR AMONG
- THEMSELVES,DESPERATE TO MONOPOLISE CHIP MANUFACTURE. BUT THE
- CORPORATIONS THIRST FOR POWER LEFT THEN OPEN TO INFILTRATION.
-
- WITH MONEY EARNED THROUGH PIRATING CHIP TECHNOLOGY,CRIME SYNDICATES
- BRIBED AND MURDERED THEIR WAY INTO CORPORATION BOARDROOMS. IT WASN'T
- LONG BEFORE THE SYNDICATES BECAME THE CONTROLLING FORCE ALL OVER THE
- GLOBE,WITH A FINGER IN EVERY PIE OF EVERY TRANSACTION,CRIMINAL OR
- OTHERWISE,WORLDWIDE.
-
- AND IN HE CRIME SYNDICATES OF TOMORROW THOSE IN CONTROL DON'T NEED
- UZIS FOR BACK UP. TEAMS OF CUSTOM-BUILT CYBORG AGENTS HUNT DOWN RIVALS
- AND TRAITORS,AND SPREAD THE INFLUENCE OF THE SYNDICATES ACROSS THE
- GLOBE.
-
-
-
-
-
- GAME OVERVIEW
-
-
-
-
- FOR YOU THE FUTURE IS NOW
-
-
- AS A YOUNG EXECUTIVE IN A SMALL EUROPEAN SYNDICATE YOU'RE LOOKING TO
- MAKE YOUR MARK. YOU OBSERVE FROM A CONTROL PLATFORM IN AN AIRSHIP HIGH
- ABOVE THE TEEMING CITY STREETS AS YOUR AGENTS,CONTROLLED BY CHIP
- TECHNOLOGY,SPREAD THE SHADOW OF YOUR TERROR. EQUIPPED WITH THE LATEST
- IN HIGH-TECH WEAPONRY,THEIR CYBORG BODIES SOUPED-UP WITH EXTRA
- POWERFUL LIMBS - THE BEST THAT SYNDICATE MONEY CAN BUY - YOUR FINGER
- RESTS ON THE PULSE OF THEIR EVERY REACTION.
-
- THE CHIPS INSERTED IN THEIR NECKS CONTROL IPA (INTELLIGENCE,PERCEPTION
- AND ADRENALINE) LEVELS. WITH THESE,YOU SET THE DEGREE OF AN AGENTS
- OPERATIONAL INDEPENDENCE DURING MISSIONS. (FOR INFORMATION ON THE
- STRATEGIC USES OF IPA LEVELS,SEE -PLAYING A MISSION- IPA LEVELS.)
-
- EACH MISSION TAKES PLACE AMONG THE CANYONS OF CONCRETE AND STEEL,THE
- MAZES OF STREETS AND SEWERS,THAT OUR CITIES HAVE BECOME.THE POPULATION
- GOES ABOUT IT'S BUSINESS -MOVING AMONG THE TRAFFIC,COMMUTING ON
- TRAINS,RUSHING TO AND FROM WORK- UNAWARE OF THE VIOLENCE ABOUT TO
- EXPLODE AROUND THEM. CASUALTIES AMONG THE GOOD CITIZENS IN MOST CASES
- BRING A SWIFT RESPONSE FROM LOCAL LAW ENFORCEMENT AGENCIES. EQUIP YOUR
- CYBORGS WITH A SPECIAL PASS AND THE POLICE BELIEVE THEY'RE WORKING
- WITH THE AUTHORITIES; THEY'RE FREE TO CONTINUE THE SLAUGHTER
- UNHINDERED.
-
- THERE ARE OVER FIFTY NAMED MISSIONS FOR YOU TO CHOOSE BETWEEN,BUT YOU
- CHOOSE ONE YOU NEED TO DEVELOP AN OVERALL STRATEGY FOR WORLD
- DOMINATION. TACTICAL CONSIDERATIONS VITAL TO THE ASCENDANCY OF YOUR
- SYNDICATE INCLUDE THE MAINTENANCE OF AN ADEQUATE MISSION BUDGET,THE
- SKILLS AND EXPERIENCE BUILT UP IN THE CRYO CHAMBER OF POTENTIAL
- AGENTS,AND DEVELOPING YOUR OWN MANOEUVRING SKILLS.
-
- A SYNDICATE EXECUTIVE MUST BE A MASTER OF STRATEGY,ASSESSING A MISSION
- ENVIRONMENT AND PLANNING AGENT MOVES. AN EXECUTIVE MUST ALSO HAVE THE
- REFLEXES OF A STEROID-ADDICT SPRINTER AND A REMORSELESS LUST FOR POWER
- TO COMMIT ACTS OF GROSS VIOLENCE,YET SLEEP SOUNDLY AT NIGHT.
-
- STILL THINK YOU'VE GOT WHAT IT TAKES TO MAKE IT IN SYNDICATE????
-
-
-
- OBJECT OF THE GAME
-
-
-
- THE AIM OF THE GAME IS TO SPREAD THE DARK STAIN OF YOUR SYNDICATES
- COLOUR ACROSS THE ENTIRE SURFACE OF THE GLOBE.
-
- THE WORLD MAP IS DIVIDED INTO VARIOUS TERRITORIES. FROM YOUR HOME BASE
- IN EUROPE YOU INVADE ADJACENT TERRITORIES AND,THROUGH THE VIOLENT
- SUBTERFUGE OF YOUR AGENTS,WRESTLE THEM FROM RIVAL SYNDICATES. HAVING
- DONE SO,RAISE TAXES ON THE LOCALS TO INCREASE YOUR PROFITS AND PUNISH
- THEM FOR SERVING THE WRONG SYNDICATE.
-
- BUT RAISING TAXES CAN MAKE YOU VERY UNPOPULAR.AND FURIOUS NATIVES
- LEADING POPULAR REBELLIONS CAN EAT INTO SYNDICATE PROFITS.SO KEEP AN
- EYE ON FOREIGN INTERESTS AND PICK OFF TROUBLEMAKERS WITH YOUR TEAMS OF
- AGENTS.
-
- AND WHILE YOU'RE BUSY EXPANDING YOUR SYNDICATES EMPIRE ABROAD,RIVAL
- AGENTS ARE WORKING IN YOUR OWN BACK YARD TO DE-STABILISE YOUR
- SYNDICATE.ENSURE AGENTS ARE BRIEFED TO WEED OUT TRAITORS WHOSE ACTIONS
- MIGHT BRING ABOUT YOUR DOWNFALL.
-
- BY MEETING ALL CHALLENGES,DESTROYING ALL TARGETS AND GAINING CONTROL
- OF ALL THE TERRITORIES,YOUR SYNDICATE TRIUMPHS.
-
-
-
-
-
-
-
- QUICKSTART
-
-
-
- KEY COMMANDS
-
-
- ESC................QUIT TO MAIN MENU
-
- P..................PAUSE GAME
-
- F1.................TOGGLE ON/OFF SOUND FX
-
- F2.................TOGGLE ON/OFF MUSIC
-
- CTRL/D.............SELF DESTRUCT (IF EQUIPPED WITH VERSION 2 OR 3
- CHEST)
-
- SPACE..............GO TO MISSION DE-BRIEFING AFTER MISSION
-
- CURSOR KEYS........MOVE MISSION VIEW
-
-
-
- TO PLAY SYNDICATE IMMEDIATELY,HIGHLIGHT "BEGIN MISSION" FROM MAIN MENU
- WITH THE CURSOR AND LEFT-CLICK.
-
-
-
- THE WORLD MAP DISPLAY HAS ONE FLASHING TERRITORY. AT THE START OF THE
- GAME THIS IS THE ONLY TERRITORY WITH A MISSION CURRENTLY AVAILABLE.
- THE TERRITORY BOX WITH THE POPULATION LEVEL AND TAX RATE INFORMATION
- IS DISPLAYED AT THE BOTTOM OF THE SCREEN.(TO FIND OUT MORE ABOUT THIS
- SEE RAISING TAXES.) LEFT-CLICK THE BRIEF WINDOW TO ENTER THE MISSION
- BRIEF SCREEN.
-
-
-
- THE MISSION NAME AND A WRITTEN MISSION DESCRIPTION ARE REVEALED. TO
- EXPAND ON THE MISSION BRIEF LEFT-CLICK INFO. LIKEWISE TO ENHANCE THE
- MISSION MAP, LEFT-CLICK THE ENHANCE BOX. EXTRA INFO AND ENHANCEMENTS
- COST MONEY, WHICH IS DEDUCTED FROM THE BUDGET FIGURE.
-
-
-
- AT THIS STAGE YOU HAVE NO CHOICE BUT TO ACCEPT THIS MISSION, WHICH YOU
- DO WITH A LEFT-CLICK.
-
-
-
- THE TEAM SELECTION SCREEN OPENS, HERE YOU EQUIP ND MODIFY YOUR AGENTS
- IS PREPARATION FOR THE MISSION. ALL FOUR AGENT BOXES ARE HIGHLIGHTED
- IN GREEN, BUT FOUR AGENTS IS OVERKILL ON THIS FIRST MISSION. TWO ARE
- ADEQUATE, SO DE-SELECT THE OTHER TWO BY RIGHT-CLICKING THEIR BOXES.
- LEFT-CLICK IN EITHER OF THE REMAINING AGENTS BOXES AND YOU CAN START
- MISSION PREPARATIONS (NOTE THE BROKEN FLASHING HIGHLIGHT LINE). LEFT-
- CLICK EQUIP TO REVEAL THE EQUIPMENT CURRENTLY AVAILABLE AND PURCHASE
- WHATEVER SEEMS APPROPRIATE BASED ON YOUR JUDGEMENT, BUDGET AND THE
- MISSION OUTLINE. FROM THE EQUIPMENT LIST, LEFT-CLICK A PARTICULAR
- WEAPON TO OPEN THE WEAPON DESCRIPTION WINDOW. THE PURCHASE OPTION
- BECOMES AVAILABLE - LEFT-CLICK TO CONFIRM PURCHASE, OR LEFT-CLICK ON
- THE WEAPON WINDOW TO RETURN TO THE EQUIPMENT DISPLAY.
-
-
-
- TO EQUIP AND MODIFY YOUR AGENTS SIMULTANEOUSLY, LEFT-CLICK THE GROUP
- ICON IN THE CENTRE OF THE AGENT BOXES. ONLY ONE AGENT ICON IS
- DISPLAYED, HOWEVER.
-
-
-
- FOR INFORMATION ON RESEARCHING MORE EQUIPMENT OPTIONS AND HIGHER
- MODIFICATION VERSIONS, SEE RESEARCH.
-
-
-
- SIMILARLY, LEFT-CLICK MODS AND A LIST OF VERSION 1 MODIFICATIONS IS
- DISPLAYED. THESE CAN PURCHASED AS WERE THE WEAPONS.
-
-
-
- LEFT-CLICK AGENT BOX 2 AND THE AGENT DISPLAY SHIFTS ACCORDINGLY. EQUIP
- AND MODIFY THIS AGENT AS BEFORE. REMEMBER, YOU'VE A LONG WAY TO GO TO
- WORLD DOMINATION, SO BE FRUGAL OR SUFFER LATER!
-
-
-
- NOW LEFT-CLICK ACCEPT AND THE MISSION BEGINS.
-
-
-
- THE MISSION STATUS SCREEN DISPLAYS ALL THE INFORMATION NECESSARY TO
- THE SUCCESS OF A MISSION. ON THE LEFT ARE THE AGENT STATUS BOXES WITH
- AGENT ICONS. BENEATH EACH STATUS BOX ARE THE IPA LEVEL BARS.
- THESE LET YOU ADJUST THE CYBORGS LEVELS OF INTELLIGENCE, PERCEPTION
- AND ADRENALINE. FOR FINE ADJUSTMENT OF THESE LEVELS POSITION THE
- CURSOR AND LEFT-CLICK TO THE RIGHT OF THE CENTRE LINE. ALTERNATIVELY,
- PRESS BOTH MOUSE BUTTONS TOGETHER TO BOOST ALL THREE IPA LEVELS TO
- MAXIMUM.
- BE CAREFUL, AS BOOSTS SOON WEAR OFF AND THE AGENTS RESPONSES SUFFER
- ACCORDINGLY.
-
- DETAILS OF THIS CAN BE FOUND IN IPA LEVELS.
-
- THE HEALTH BAR NEXT TO EACH STATUS BOX INDICATES HOW MUCH LIFE IS LEFT
- IN THE CYBORG. WHEN THE WHITE HITS THE FLOOR SO DOES THE AGENT, WHO
- FALLS OVER IN A POOL OF BLOOD.
-
- LEFT-CLICK ONE STATUS BOX AND IT IS HIGHLIGHTED IN ORANGE. THIS IS THE
- ACTIVE AGENT. HIS/HER INVENTORY OF WEAPONS IS LISTED BELOW. TO ARM AN
- AGENT DURING THE MISSION, LEFT-CLICK THE DESIRED WEAPON ICON FROM THE
- INVENTORY.
-
- THE SCANNER SHOWS A DISPLAY OF THE MISSION ZONE WITH BUILDINGS
- DISPLAYED IN BLUE, ROAD AND RAIL ROUTES IN GREY. YOUR AGENTS ARE THE
- YELLOW CIRCLES, ENEMY AGENTS RED AND THE TARGET A WHITE FLASHING DOT.
- THE TARGET EMITS A BEEP AND CORRESPONDING RADAR SIGNAL THAT LEADS YOUR
- AGENT TO HIM. THE CIVILIAN POPULATION IS A SWARM OF WHITE SPECKS,
- WHILE POLICE ARE DISPLAYED AS BLUE FLASHING CIRCLES. YOU CAN MOVE
- AROUND THE SCANNER WITH THE CURSOR AND THE MISSION ZONE DISPLAY
- CHANGES ACCORDINGLY TO REVEAL THE NEW AREA.
- MORE INFORMATION IS AVAILABLE IN SCANNER.
-
- IN THE MISSION ZONE YOUR AGENTS ARE NUMBERED 1-4 TO MOVE THE ACTIVE
- AGENT(S), PLACE THE CURSOR AHEAD OF HIM/HER AND LEFT-CLICK; THE AGENT
- WALKS TOWARD THIS LOCATION. TO INCREASE WALKING SPEED, INCREASE THE
- LEVEL OF ADRENALINE AT THE IPA LEVEL BARS. TO MOVE ALL THE AGENTS AT
- ONCE, FIRST LEFT-CLICK THE GROUP ICON IN THE CENTRE OF THE STATUS BOX
- DISPLAY. WHILE THE AGENTS ARE GROUPED, THEY RESPOND TO COMMANDS AS A
- UNIT.
-
- TO FIRE, LEFT-CLICK A WEAPON ICON FROM THE INVENTORY. AIM WITH THE
- CURSOR AND THE TARGETING ICON APPEARS. NOW RIGHT-CLICK WITH THE MOUSE
- TO FIRE. WHEN THE TARGETING ICON TURNS RED YOUR FOE IS WITHIN RANGE
- FOR THE CHOSEN WEAPON. IF YOU'RE PRESSED FOR TIME, ENTER PANIC MODE BY
- PRESSING BOTH MOUSE BUTTONS TOGETHER. AGENT IPA LEVELS SHOOT UP TO
- MAXIMUM AND THE WEAPON IS DRAWN AND FIRED AUTOMATICALLY. FOR DETAILS
- OF THIS SEE PANIC MODE.
-
- IF YOU NOW PAY THE TARGET A VISIT, YOU CAN TEACH HIM/HER NEVER TO
- TANGLE WITH SYNDICATE.
-
- AFTER A MISSION YOU ARE TAKEN TO THE MISSION DEBRIEFING SCREEN.
-
- IF THE MISSION HAS BEEN SUCCESSFUL, LEFT-CLICK ACCEPT AND YOU VISIT
- THE WORLD MAP TO CHOOSE ANOTHER TERRITORY AND ANOTHER MISSION. FIRST,
- RAISE TAXES ON THE CITIZENS TO BOOST YOUR REMAINING BUDGET. ONE OR TWO
- OF THE TERRITORIES ADJACENT TO THE ONE WHICH YOU HAVE BEEN VICTORIOUS
- ARE FLASHING; CHOOSE BETWEEN THEM BY LEFT-CLICKING, AND THEN LEFT-
- CLICK BRIEF.
-
- IF THE MISSION HAS BEEN UNSUCCESSFUL, ANY AGENTS KILLED AND MONEY
- SPENT ARE GONE FOR GOOD.
- AFTER THE FIRST MISSION YOU HAVE NO CHOICE BUT TO TAKE ANOTHER BITE OF
- THE CHERRY AND TRY AGAIN. LEFT-CLICK BRIEF FOR THE SAME TERRITORY AND
- YOU'RE BACK AT THE MISSION BRIEF SCREEN.
-
- FOR INFORMATION ON REPLACING DEAD AGENTS SEE TEAM.
-
- NOTE: IF YOU'VE A CHOICE OF MISSIONS, YOU MIGHT WANT TO COME BACK
- ANY YOU FAIL LATER ON, WHEN YOU'VE GAINED EXPERIENCE OF HOW TO CONTROL
- AND APPROPRIATELY EQUIP YOUR CYBORG AGENTS.
-
-
-
-
-
-
-
-
-
- MAIN MENU OPTIONS
-
-
-
- USE THE CURSOR TO HIGHLIGHT THE CHOSEN FILE AND LEFT-CLICK TO OPEN.YOU
- CAN ALSO DO THIS USING FUNCTION KEYS F1-F5 ON YOUR KEYBOARD.
-
- F1. CONFIGURE COMPANY
-
- CUSTOMIZE YOUR SYNDICATE BY CHOOSING LOGO,COLOUR AND NAME. FOR MORE
- INFORMATION SEE CONFIGURING YOUR COMPANY.
-
- F2. BEGIN MISSION
-
- PICK A MISSION TERRITORY,EQUIP YOUR AGENTS AND PIT YOUR SYNDICATE
- AGAINST YOUR GLOBAL RIVALS.FOR DETAILS SEE PREPARING TO PLAY
- SYNDICATE.
-
- F3. LOAD AND SAVE GAME
-
- PRESERVE A CURRENT GAME STATUS OR RELOAD PREVIOUS GAMES OF
- SYNDICATE.SEE LOADING AND SAVING A GAME.
-
- F4. RESTART GAME
-
- THINGS NOT PROGRESSING TOO WELL?? KINDA GET THE FEELING A PARTICULAR
- GAME IS CURSED?? SIMPLY RETURN TO MAIN MENU AND PRESS LEFT-CLICK
- RESTART GAME TO GO BACK TO THE BEGINNING AND START AGAIN.
-
- F5. QUIT TO DOS
-
- LOGGING OUT MESSAGE APPEARS.YOU QUIT AND RETURN TO DOS.
-
-
-
-
- CHAPTER 1 - CONFIGURING YOUR COMPANY.
-
- LEFT-CLICK CONFIG COMPANY TO REVEAL THE SELECT DETAIL TO CHANGE BOX
- PERSONALISE YOUR SYNDICATE COLOUR AND LOGO,SYNDICATE NAME AND PLAYER
- NAME HERE.
-
-
-
-
- CHAPTER 2 - SELECTING A MISSION
-
- HIGHLIGHT BEGIN MISSION WITH THE CURSOR AND LEFT-CLICK TO ENTER THE
- SYNDICATE GLOBAL ARENA. THE WORLD MAP SCREEN IS REVEALED.
-
- THIS IS DIVIDED INTO 50 DIFFERENT SIZED SLICES. COLOUR CODED ACCORDING
- TO THE CONTROLLING SYNDICATE, THE SLICES BEAR NO RELATION TO CURRENT
- CONCEPTIONS OF NATIONAL BOUNDARIES BUT ARE SOLELY THE RESULT OF
- DECADES OF INTER-SYNDICATE RIVALRY (SEE EQUIPMENT AND TERRITORIES).
-
- AFTER A SUCCESSFUL MISSION, THE WORLD MAP CHANGES. THE TERRITORY IN
- WHICH YOU HAVE BEEN SUCCESSFUL IS NOW YOUR SYNDICATES COLOUR, AND THE
- TERRITORY BOX REVEALS POPULATION STATUS AND TAX RATE. THESE TWO
- FACTORS GO TOGETHER LIKE HAM AND EGGS. RAISE THE TAXES TOO HIGH AND
- THE POPULACE GETS ANNOYED-JUST CHECK THE STATUS! THAT'S WHEN THEY CAN
- BECOME REBELLIOUS AND NEED SOME DISCIPLINE, SYNDICATE STYLE.
-
- NEW CALENDAR
-
- THE DAY, DATE AND YEAR DISPLAY IN THE TOP RIGHT OF THE SCREEN
- THROUGHOUT THE SYNDICATE CHALLENGE IS RECKONED ACCORDING TO THE NEW
- CALENDAR (N.C). THIS WAS INTRODUCED AS THE GLOBALLY ACCEPTED CALENDAR,
- REGARDLESS OF RACE AND RELIGION, WHEN THE INFORMATION REVOLUTION HAD
- PROGRESSED TO SUCH A DEGREE THAT CALENDAR DIFFERENCES THREW UP
- UNNECCESSARY BARRIERS TO COMMUNICATION.
-
- TERRITORY BOX
-
- THE TERRITORY BOX GIVES DETAILS OF:
-
- TERRITORY NAME: BASED ON THE TRADITIONALLY MOST DOMINANT NATION IN THE
- TERRITORY.
-
- POPULATION: THE HIGHER THE POPULATION, THE MORE DIFFICULT THE MISSION.
-
- CURRENT TAX RATE: ONLY AFTER SUCCESSFULLY COMPLETING A MISSION IS THE
- TERRITORIES TAX RATE REVEALED.
- BRIEF
-
- ONLY WHEN THE WORD BRIEF APPEARS IN THE BRIEF WINDOW IS A MISSION
- AVAILABLE TO CAPTURE A TERRITORY. A LEFT-CLICK HERE TAKES YOU TO THE
- MISSION BRIEF SCREEN.
-
- RETURN TO MAIN MENU
-
- LEFT-CLICK MENU AT ANY TIME TO RETURN TO THE MAIN MENU OPTIONS.
-
-
- MISSION BRIEF
-
- THE MISSION BRIEF SCREEN DISPLAYS THE MISSION BRIEF, YOUR MISSION
- BUDGET, INFO AND ENHANCE OPTIONS.
-
- MISSION OUTLINE
-
- THE TEXT GIVES AN OUTLINE OF THE MISSION INCLUDING DROP POINT,
- DEFENSIVE AND OFFENSIVE TACTICS, SUGGESTIONS FOR SUITABLE WEAPONS AND
- POSSIBLY THE LOCATION OF THE TARGET. THE MISSION OUTLINE IS EXPANDED
- IF YOU CHOOSE TO BUY INFO.
-
- BUDGET
-
- THE FIGURE AT THE TOP OF THE RIGHT HAND COLUMN IS THE MISSION BUDGET.
- THIS IS USED TO BUY ALL THE WEAPONS, PERIPHERALS AND MODIFICATIONS
- YOUR AGENTS NEED TO SUCCEED, SO SPEND IT WISELY! YOU CAN ALSO OPT TO
- INVEST SOME OF IT ON FURTHER MISSION INFORMATION AND AN ENHANCED
- MISSION MAP.
-
- THROUGHOUT THE GAME THE COST OF EQUIPMENT AND INFO IS DEBITED FROM
- THIS FIGURE, WHILE PROFITS FROM TAXATION AND WEAPON SALES ARE ADDED.
- THIS MONEY CAN BE USED FOR FURTHER TOOLING UP YOUR TROOP OF CYBORGS,
- OR PUT INTO RESEARCH IN ORDER TO PERFECT STILL MORE LETHAL WEAPONS AND
- STILL MORE POWERFUL MODIFICATIONS (FOR MORE INFORMATION SEE RESEARCH).
-
- WHEN YOU'VE THROWN ALL THE CASH AWAY ON UNSUCCESSFUL MISSIONS THE GAME
- DOESN'T END, BUT LIFE BECOMES VERY DIFFICULT. AGENTS ARE SENT INTO
- ACTION WITHOUT EXTRA EQUIPMENT OR FURTHER MODIFICATIONS. AT THIS POINT
- THE SELF-DESTRUCT OPTION CAN COME IN HANDY (SEE SELF-DESTRUCT). BUT
- REMEMBER, WHEN ALL YOUR AGENTS ARE DEAD THE GAME REALLY IS OVER.
-
- BUYING INFO
-
- LEFT-CLICK INFO AND VITAL MISSION INFO IS ADDED TO THE BRIEF-FOR A
- PRICE. YOU DON'T HAVE TO BUY, BUT UNLESS YOU'VE A PACK OF TAROT CARDS
- EXTRA INFO COMES VERY HANDY.
-
- THIS INFORMATION IS DISPLAYED ON ADDITIONAL PAGES OF MISSION TEXT.
- SCROLL THROUGH THESE BY LEFT-CLICKING THE LEFT & RIGHT ARROWS AS
- APPROPRIATE.
-
- MISSION MAP
-
- THE MAP SHOWS THE AREA WHICH THE MISSION TAKES PLACE. INITIALLY VERY
- INDISTINCT, THE CLARITY OF THIS MAP CAN BE IMPROVED-FOR A PRICE(SEE
- ENHANCE). LEFT-CLICK IN THE DESIRED DIRECTION OF MOVEMENT TO SEE MORE
- OF THE MAP , OR HOLD DOWN THE LEFT MOUSE BUTTON TO PAN SMOOTHLY
- ACROSS.
-
- THE DROP ZONE FLASHES RED AND WHITE. ENEMY AGENTS ARE ALSO DISPLAYED,
- FLASHING IN RED. STREETS AND TRANSPORT ROUTES ARE GREY, WHILE
- BUILDINGS ARE BLUE. THE LOCATION OF THE TARGET IS NOT REVEALED AS YET
- - YOU HAVE TO BEGIN MISSION BEFORE YOU CAN FIND THAT OUT.
-
- ENHANCE
-
- LEFT-CLICKS ON ENHANCE IMPROVE THE DEFINITION AND SIMULTANEOUSLY
- INCREASE THE COST OF THE MISSION MAP. THIS IS DEDUCTED FROM YOUR
- BUDGET. YOU CAN MOVE AROUND IN THIS MAP WITH THE MOUSE IF YOU
- SIMULTANEOUSLY HOLD DOWN THE LEFT MOUSE BUTTON.
-
- MAP
-
- IF YOU DON'T FANCY YOUR AGENTS CHANCES AT A GIVEN BRIEF, LEFT-CLICK
- MAP TO RETURN TO THE WORLD MAP SCREEN. LEFT-CLICK TERRITORIES UNTIL
- YOU FIND A MISSION AND BRIEF MORE TO YOUR LIKING.
-
- ACCEPT
-
- HAVING ASSESSED YOUR CHANCES OF COMPLETING THE MISSION, LEFT-CLICK
- ACCEPT. THE TEAT SELECTION SCREEN APPEARS.
-
- RETURN TO MAIN MENU
-
- ALTERNATIVELY LEFT-CLICK MENU TO RETURN TO THE MAIN MENU OPTIONS.
-
-
-
-
- CHAPTER 3: PREPARING THE TEAM
-
-
- AGENT BOXES
-
- SELECT, EQUIP AND MODIFY AGENTS USING THEIR AGENT BOXES. ALL FOUR ARE
- HIGHLIGHTED IN GREEN AND THE AGENT CURRENTLY ON DISPLAY HAS A
- FLASHING, BROKEN OUTLINE. LEFT-CLICK IN ANOTHER BOX TO CHANGE AGENT.
-
- DEPENDING ON THE DEGREE OF DIFFICULTY YOU EXPECT TO ENCOUNTER, MISSION
- BUDGET AND ANY OTHER TACTICAL CONSIDERATIONS, YOU CAN PREPARE AS MANY
- AGENTS AS YOU LIKE FOR A MISSION TO A MAXIMUM SQUAD SIZE OF FOUR. IT'S
- OFTEN EASIER TO KEEP AN EYE ON JUST A COUPLE OF AGENTS WHEN THE
- BULLETS, BOMBS AND LASER BOLTS ARE FLYING.
- DESELECT WITH A RIGHT-CLICK AND THE AGENTS BOX GOES BLANK. TO
- REACTIVATE A DESELECTED AGENT, RIGHT-CLICK IN THE AGENT BOX AGAIN (FOR
- MORE INFO SEE TEAM).
-
- GROUP
-
- A LEFT-CLICK TO THE GROUP ICON IN THE CENTRE OF THE FOUR AGENT BOXES
- LETS YOU EQUIP AND MODIFY THE CYBORGS ALL AT ONCE. THIS CAN SAVE YOU
- CONSIDERABLE TIME AT THE TEAM SELECTION STAGE.
-
- ANOTHER LEFT-CLICK TO THE GROUP ICON LEAVES YOU FREE TO CUSTOMISE YOUR
- CYBORGS INDIVIDUALLY.
-
- NOW EQUIP AND MODIFY READY FOR A MISSION.
-
- EQUIP
-
- EACH AGENT IS ALREADY SUPPLIED WITH A SINGLE PISTOL BUT THEY NEED FAR
- MORE THAN THIS TO SURVIVE AGAINST ENEMY CYBORGS AND SUCCEED IN
- MISSIONS REQUIRING SPECIFIC EQUIPMENT.
-
- THE EQUIP BOX SHOULD ALREADY BE HIGHLIGHTED. PURCHASES ARE LISTED TO
- THE BOTTOM RIGHT OF THE AGENT ICON. BUT DON'T JUST WINDOW SHOP - YOUR
- AGENTS NEED SOME WICKED WEAPONS IF THEY ARE TO SURVIVE.
-
- AS WITH THE INFO AND ENHANCE OPTIONS, IT IS UP TO YOU TO BALANCE
- EXPENDITURE AGAINST THE REQUIREMENTS OF A MISSION.
- WEAPON DETAILS
-
- AT THE BEGINNING OF THE GAME YOU HAVE ONLY FIVE EQUIPMENT OPTIONS;
- PERSUADERTRON, PISTOL, SHOTGUN, SCANNER AND MEDIKIT. RESEARCH MONEY IS
- NEEDED TO PERFECT MORE (SEE RESEARCH).
-
- LEFT-CLICK AN ITEM IN THE EQUIPMENT TO OPEN THE WEAPON DETAILS WINDOW
- AND FIND OUT NAME, COST, AMOUNT OF AMMO CARRIED, EFFECTIVE WEAPON
- RANGE AND THE UNIT COST OF AMMO OR SHOT.
-
- ONLY BY PLAYING DO YOU LEARN THE IDEAL WEAPON FOR EACH MISSION
- ENVIRONMENT, BUT FOR TACTICAL HINTS AND DETAILS OF SPECIFIC EQUIPMENT
- USES SEE EQUIPMENT DETAILS.
-
- PURCHASE
-
- LEFT-CLICK PURCHASE TO CONFIRM PURCHASE OF AN ITEM. WEAPONRY AND
- PERIPHERALS ARE LISTED NEXT TO THE EQUIPMENT WINDOW.
-
- LEFT-CLICK THE WEAPON DETAILS WINDOW TO CLOSE IT AND REVEAL THE
- EQUIPMENT LIST AGAIN. ALTERNATIVELY, CLICK EQUIP TO RETURN YOU TO THE
- EQUIPMENT LIST, FROM WHERE YOU CAN REPEAT THE PROCESS. SO KIT OUT YOUR
- AGENTS SOME MORE; THEY ARE SOON READY FOR REAL MAYHEM.
-
- MODS
-
- NOW YOUR AGENTS HAVE THE GEAR,THEY NEED THE BRAIN,MUSCLE AND SINEW TO
- HELP THEM USE IT. TO TUNE YOUR CYBORGS PHYSIQUES TO PERFECTION, LEFT-
- CLICK MODS AND A LIST OF POSSIBLE MODIFICATIONS APPEARS OVER THE
- EQUIPMENT LIST.CHOOSE BETWEEN DESIGNER LIMBS EYES,HEART,CHEST AND
- BRAIN TO PRODUCE THE ULTIMATE KILLING MACHINE.
-
- HIGHLIGHT THE DESIRED MOD WITH A LEFT-CLICK. A DESCRIPTION OF ITS
- ATTRIBUTES APPEARS OVER THE MODS LIST.
-
- CONFIRM BY LEFT-CLICKING PURCHASE.THE MOD APPEARS IN THE APPROPRIATE
- BOX BESIDE THE AGENT SYMBOL.YOUR BUDGET DROPS ACCORDINGLY.
-
- VERSIONS
-
- EACH PHYSICAL MOD COMES IN THREE VERSIONS.AS THE GAME BEGINS,ONLY
- VERSION 1 IS AVAILABLE AND MONEY NEEDS TO BE INVESTED ON RESEARCH
- BEFORE YOU CAN GET YOUR HANDS ON VERSIONS 2 & 3. THE HIGHER THE
- VERSION NUMBER,THE MORE CURRENT THE TECHNOLOGY AND THE GREATER ANY
- ADVANTAGES. BUT THEY ALSO CARRY A GREATER PRICE TAG,SO BE PREPARED TO
- PAY THROUGH THE NOSE.
-
-
- LEGS: MOVE YOUR AGENT AT MUCH GREATER SPEED AROUND THE MISSION ZONE
- THAN CONVENTIONAL LEGS.
-
- ARMS: ALLOW AN AGENT TO CARRY A LARGER AMOUNT OF EQUIPMENT UNHINDERED.
-
- EYES: IMPROVE AWARENESS OF ONCOMING HAZARDS AND BETTER AN AGENTS
- ACCURACY WHEN FIRING.
-
- CHEST: MODIFY A CYBORG WITH A METAL CHEST TO HELP IT SURVIVE DIRECT
- HITS DURING OPPOSITION ATTACKS .ALSO CONTAINS A MASSIVE EXPLOSIVE
- CHARGE THAT IS TRIGGERED IN SELF-DESTRUCT MODE (SEE SELF-DESTRUCT).
-
- BRAIN: EVEN THE VERSION 1 BRAIN IS BETTER THAN THAT CURRENTLY
- INSTALLED IN YOUR AGENTS NOGGIN. VITAL FOR QUICK,CORRECT DECISION
- MAKING UNDER PRESSURE,ALSO,THE HIGHER THE VERSION BRAIN INSTALLED,THE
- GREATER THE EFFECTS OF THE PERSUADERTRON (FOR MORE INFO SEE WEAPONS-
- PERSUADERTRON).
-
- RESEARCH
-
- LEFT-CLICK RESEARCH TO ENTER THE RESEARCH SCREEN.
-
-
- RESEARCH SCREEN
-
- ALTHOUGH RESPONSIBILITY FOR THE VICTORY RESTS ON YOUR SHOULDERS,YOU'RE
- NOT ENTIRELY WITHOUT SUPPORT.SCIENTISTS ARE WORKING FEVERISHLY TO
- DEVELOP MORE LETHAL WEAPONS AND MODIFICATIONS FOR YOUR CYBORGS.
-
- BUT AS THE OLD SAYING GOES,"NO BUCKS - NO BUCK ROGERS". ITS UP TO YOU
- TO CHANNEL FUNDS INTO RESEARCH, FROM WHERE NEW DESIGNS ARE ADDED TO
- THE EQUIPMENT AND MODIFICATION LISTS.
-
- EQUIPMENT WINDOW
-
- WHEN THE RESEARCH SCREEN IS OPENED,THE EQUIP BOX IS HIGHLIGHTED AND
- YOUR EQUIPMENT DEVELOPEMENT OPTIONS DETAILED IN THE RESEARCH OPTIONS
- WINDOW. THESE ARE USUALLY IN CATEGORIES,BUT INDIVIDUAL WEAPONS ARE
- ALSO SOMETIMES LISTED. ON THE RIGHT IS AN INVENTORY OF YOUR EXISTING
- EQUIPMENT. CONSIDER THE DEMANDS OF FORTHCOMING MISSIONS AND THE
- EQUIPMENT YOUR AGENTS ARE LACKING BEFORE DECIDING ON THE RESEARCH
- OPTION TO BE DEVELOPED.
-
- CHOOSE A CATEGORY WITH A LEFT-CLICK AND THEN LEFT-CLICK RESEARCH. THE
- MINIMUM AND MAXIMUM DEV COST IS REVEALED IN THE WINDOW.ADJUST THIS
- WITH FUNDING + AND FUNDING - BUTTONS. THE NEW DEV COST IS DEDUCTED
- FROM THE MISSION BUDGET.WHEN YOUR HAPPY WITH THE COST AND TIME OF
- DEVELOPEMENT, LEFT-CLICK ACCEPT.
-
- MODIFICATION DEVELOPEMENT
-
- LEFT-CLICK MODS AND YOUR MOD/DEV OPTIONS ARE LISTED IN THE RESEARCH
- OPTIONS WINDOW.IF VERSION 1 LEGS DON'T GET YOUR AGENTS OUT OF TROUBLE
- FAST ENOUGH,IT MIGHT BE TIME TO INVEST IN VERSION 2. HIGHLIGHT AND
- LEFT-CLICK ON RESEARCH TO REVEAL MAX & MIN DEV COST,WHICH CAN BE
- ADJUSTED WITH FUNDING+ OR FUNDING-,AND IS DEDUCTED FROM MISSION
- BUDGET. LEFT-CLICK TO GET THE BALL ROLLING.
-
- NOTE YOUR TECHNICIANS NEED TO FULLY DEVELOP ANY VERSION 2 MOD
- BEFORE VERSION 3 UPDATES BECOME AVAILABLE FOR RESEARCH.
-
-
- ADJUSTING DEVELOPMENT TIME
-
- WANT THAT LASER REAL BAD? SPEED UP DEVELOPEMENT BY INCREASING FUNDING.
- BUDGET LOOKING A BIT THIN? REDUCE THE SPEED OF DEVELOPEMENT AND SAVE
- SOME READIES.THESE ADJUSTMENTS CAN BE MADE USING THE FUNDING + & -
- OPTIONS
-
- FUNDING+
-
- LEFT-CLICK FUNDING+ TO INJECT CASH INTO THE DEV PROG OF EQUIPMENT AND
- MODS.THE DEV COST FIGURE INCREASES WITH EACH CLICK,BUT DEV TIME IS
- REDUCED (SEE DEV GRAPH).
-
- FUNDING-
-
- LEFT-CLICK FUNDING- TO RECLAIM CASH FROM THE DEV PROG FOR OTHER
- BUDGETARY REQS. THE DEV COST FIG GOES DOWN WITH EACH CLICK AND THERE
- IS A SUBSEQUENT INCREASE IN DEV TIME (SEE DEV GRAPH)
-
- DEVELOPMENT GRAPH
-
- THE DEV GRAPH IS AN AT-A-GLANCE INDICATOR OF THE STATE OF DEV FOR ANY
- MOD OR PIECE OF EQUIP.DETAILED ON THE VERTICAL AXIS IS % COMPLETION
- AND ON THE HORIZONTAL AXIS ARE DAYS TO COMPLETION.THE LINE SHOWS THIS
- COMPLETION/TIME RATIO AND BECOMES SHADED ALONG IT'S LENGTH TO MAKE THE
- TIME TO COMPLETION EVEN MORE GRAPHIC.
- THE INITIAL DEV COST IS BASED ON 100% COMPLETION BEING ACHIEVED AFTER
- 10 DAYS. IF DEV COST IS INCREASED WITH LEFT-CLICKS TO FUNDING+,THE
- ANGLE TO THE LINE ON THE GRAPH INCREASES TOWARDS THE VERTICAL. DEV
- TIME IS REDUCED,DOWN TO A MINIMUM OF 1 DAY.
- IF DEV COST IS DECREASED WITH LEFT-CLICKS TO FUNDING-,THE GRAPH LINE
- BECOMES MORE SHALLOW. DEV TIME IS INCREASED TO A MAXIMUM OF 10 DAYS.
- THE MISSION DEBRIEFING SCREEN TELLS YOU HOW LONG A PARTICULAR MISSION
- TOOK IN GAME TIME,AND FROM THERE YOU ARE ALSO TOLD THE REMAINING DAYS
- TO DEV COMPLETION.
-
- CONFIRMING DEVELOPMENT
-
- WHEN ALL BUDGETARY LIMITATIONS HAVE BEEN TAKEN INTO ACCOUNT AND THE
- DESIRED COST/TIME THRESHOLD REACHED,LEFT-CLICK ACCEPT TO RETURN TO THE
- MISSION SCREEN.
-
- TEAM
-
- LEFT-CLICK TEAM TO SELECT YOUR AGENTS FROM THE CRYO CHAMBER. AT THE
- BEGINNING OF A SESSION YOU HAVE EIGHT AGENTS AVAILABLE WITH IDENTICAL
- ATTRIBUTES,THE FIRST FOUR OF WHICH ARE NUMBERED ACCORDING TO THEIR
- AGENT BOX. THE REMAINING CHAMBERS REGISTER AS EMPTY, BUT CAN BE FILLED
- WITH CAPTURED AGENTS AS THE GAME GOES ON.
- EQUIPMENT PURCHASES AND MODS TO YOUR AGENTS GIVE THEM MORE SPECIFIC
- MISSION USES. THEY ALSO GAIN EXPERIENCE WITH THEIR WEAPONRY AS THE
- GAME PROGRESSES. IN THIS WAY YOU SHOULD DEVELOP AN ENVIABLE SELECTION
- OF CYBORG KILLING TALENT FOR YOUR SYNDICATE.
- ENEMY AGENTS CAPTURED USING THE PERSUADERTRON ARE ADDED TO THE CRYO
- CHAMBER.THEY BRING ANY WEAPONS AND EXPERIENCE WITH THEM,AND CAN ALSO
- BE MODIFIED (SEE EQUIP PERSUADERTRON).BUT THIS ISN'T EASY,SO DON'T
- THROW AWAY THE EIGHT LIVES AT YOUR DISPOSAL.
- REMEMBER, ANY AGENTS KILLED DURING A MISSION ARE DEAD AND GONE FOREVER
- SO MAKE SURE YOUR POOL OF AGENTS DOESN'T DRY UP ,OR IT'S GAME OVER!
-
- CHOOSING TEAM MEMBERS
-
- LEFT-CLICK TEAM TO OPEN THE CRYO CHAMBER,HIGHLIGHT AN AGENT WITH THE
- CURSOR,AND THEN LEFT-CLICK FOR EQUIPMENT & MOD DETAILS. TO MAKE THE
- HIGHLIGHTED AGENT OPERATIONAL NOW LEFT-CLICK ONE OF THE FOUR AGENT
- BOXES.
-
- DE-SELECT AN AGENT WITH A RIGHT-CLICK TO THE NUMBERED AGENT BOX.
-
- REPLACING DEAD AGENTS
-
- WHEN AN AGENT IS KILLED,ITS CRYO CHAMBER REGISTERS AS EMPTY AND THE
- AGENTS BOX IS DE-SELECTED. TO MAKE ONE OF THE REMAINING AGENTS
- OPERATIONAL,FIRST LEFT-CLICK TEAM TO OPEN THE CRYO CHAMBER.
- LEFT-CLICK THE DEAD AGENTS BOX FOR THE GREEN BROKEN LINE HIGHLIGHT.
- NOW RIGHT-CLICK THE CHOSEN AGENT FROM THE CRYO CHAMBER,AND THE AGENTS
- BOX NUMBER APPEARS BESIDE IT.(CHANGE TO ANOTHER STORED AGENT WITH A
- LEFT OR RIGHT-CLICK). THIS CYBORG CAN NOW BE EQUIPPED AND MODIFIED
- READY FOR SERVICE WITH THE SYNDICATE.
-
- WHEN YOUR BOYS AND GIRLS ARE READY TO GO OUT AND PLAY, LEFT-CLICK
- ACCEPT.THE LOADING GAME MESSAGE APPEARS AND THE MISSION BEGINS.
-
-
-
-
- CHAPTER 4: PLAYING A MISSION.
-
- ONCE YOU'VE ADEQUATELY KITTED OUT YOUR CYBORG SERVANTS,YOU'RE READY
- FOR A MISSION.
- THE MISSION STATUS SCREEN DISPLAYS ALL THE INFO YOU NEED TO LEAD YOUR
- AGENTS TO THEIR TARGET.
-
- STATUS BOXES
-
- THE OPERATIONAL STATUS OF YOUR AGENTS IS DISPLAYED IN THE STATUS BOXES
- NUMBERED 1 - 4. EACH HAS AN AGENT ICON THAT RESPONDS TO MOVEMENT AND
- HITS IN THE MISSION ZONE.
-
- HEALTH BAR
-
- THIS AINT WHERE CYBORGS GO FOR A LITTLE R n R! THE HEALTH BAR TO THE
- RIGHT OF THE STATUS BOX INDICATES REMAINING LIFE. THESE CYBORGS CAN
- TAKE SOME PUNISHMENT,BUT WHEN THERE'S MORE BLACK THAN WHITE ON SHOW
- IT'S TIME TO TAKE SOME EVASIVE ACTION.
- THE HEALTH BAR CAN BE RESTORED USING A MEDIKIT (SEE EQUIP &
- TERRITORIES).
-
- CHANGING ACTIVE AGENT
-
- THE ACTIVE AGENT'S STATUS BOX IS HIGHLIGHTED IN ORANGE. TO CHANGE
- ACTIVE AGENT SIMPLY LEFT-CLICK ANOTHER STATUS BOX.
- TO SWITCH ACTIVE AGENT YOU CAN ALSO LEFT-CLICK A NUMBERED AGENT
- DIRECTLY IN THE MISSION ZONE.
-
- IPA LEVELS
-
- WITH THE THREE BARS YOU CONTROL INJECTIONS OF DRUGS WHICH ALTER
- INTELLIGENCE(I),PERCEPTION(P) AND ADRENALINE(A) LEVELS IN REAL TIME.
- THESE DRUGS MODIFY THE BEHAVIOUR OF AN AGENT WHEN LEFT TO ITS OWN
- CYBERNETIC DEVICES. ACCURATE CONTROL OF IPA LEVELS IS ESSENTIAL IF YOU
- ARE TO PROGRESS TO THE HIGHER ECHELONS OF YOUR SYNDICATE.
-
- ADRENALINE - CONTROLS SPEED OF REACTIONS
-
- PERCEPTION - IMPROVES PRECISE FIRING AND ALERTS AN AGENT TO DANGER
- EARLIER
-
- INTELLIGENCE - CONTROLS AN AGENTS REACTIONS TO A GIVEN SITUATION
-
- AN AGENT WITH HIGH ADRENALINE AND LOW INTELLIGENCE REACTS QUICKLY BUT
- ERRATICALLY - HE MAY FIRE WIDE OR TOO SOON.
-
- RAISING INTELLIGENCE MAY PROMPT AN AGENT TO GET OUT OF A RISKY
- SITUATION RATHER THAN RISK HIS LIFE. THIS IS ESPECIALLY TRUE IN
- COMBINATION WITH HIGHER PERCEPTION.
-
- IF YOU WANT YOUR AGENT TO WALK BLINDLY INTO CERTAIN DEATH,LOWER
- INTELLIGENCE AND PERCEPTION TOGETHER.
-
- IT'S A GOOD TACTIC TO CRANK UP IPA LEVELS IF LEAVING AGENTS ON LOOKOUT
- WITHIN THE MISSION ZONE.THEY FIRE TO DEFEND THEMSELVES WHILE AWAITING
- THE NEXT COMMAND.
-
- ADJUSTING IPA LEVELS
-
- ALL LEVELS TO MAX - AGENT REACTS QUICKLY AND WITH A HIGH DEGREE OF
- OPERATIONAL INDEPENDENCE
-
- ADRENALINE TO MAX ONLY - AGENT MOVES QUICKLY BUT YOU MAY NEED TO TAKE
- CONTROL OF FIRING AND OTHER RESPONSES.
-
- INTELLIGENCE & PERCEPTION HIGH,ADRENALINE LOW - RESPONSE TIME SLOW,BUT
- FIRING ACCURATE.
- DARK SEGMENT SHOWS AMOUNT OF DRUG USED.
-
- LEFT-CLICK TO RIGHT OF CENTRE LINE TO INCREASE IPA LEVELS.
-
- THE RED,BLUE AND BROWN BARS SHOW DOSAGE OF THE DRUG; THE DARKER
- SEGMENT OF THESE BARS INDICATES THE AMOUNT OF DRUG USED UP. WHEN THE
- DARK SEGMENT ACHIEVES THE SAME EXTENT AS THE NORMAL COLOUR BAR,THE
- EFFECT OF THE DRUG BEGINS TO DIMINISH. THE LENGTH OF THE LEVEL
- INDICATOR FALLS OFF ACCORDINGLY.
- THE CENTRE LINE MOVES TO THE RIGHT TO SHOW DRUG DEPENDENCY;FUTURE
- INJECTIONS NEED TO BE GREATER TO HAVE THE SAME EFFECT.
- RETARDING IPA LEVELS TO THE LEFT OF THE CENTRE BAR WITH A LEFT-CLICK
- REDUCES DEPENDANCY; DO THIS WHEN AN AGENT IS UNDER NO REAL THREAT. THE
- LONGER AN AGENTS IPA LEVELS ARE RESTED,THE GREATER THE IMPROVED
- PERFORMANCE WHEN INJECTED LATER.
-
- NOTE IN GROUP MODE ANY IPA LEVEL ADJUSTMENTS TO A SINGLE AGENT
- AFFECT THEM ALL.
-
-
-
- SCANNER
-
- FROM YOUR VANTAGE POINT HIGH ABOVE THE CITY YOU OBSERVE PROCEEDINGS
- AND MONITOR THE ACTIONS OF YOUR AGENTS. TO HELP YOU PLOT AGENT
- MOVES,WARN YOU OF ADVANCING ENEMY CYBORGS AND LOCATE THE TARGET,THE
- CONTROL AIRSHIP IS EQUIPPED WITH A SCANNER WHICH REPRODUCES AN AERIAL
- VIEW OF THE MISSION ZONE.
- AS WITH THE MISSION MAP(SEE MISSION BRIEFING), THE CITY'S STRUCTURES
- ARE DISPLAYED AS THE BLUE BLOCKS,WHILE ROADS AND ACCESS ROUTES ARE
- GREY.
- YOUR AGENTS NOW APPEAR AS THROBBING YELLOW CIRCLES,AS DO ANY
- PEOPLE,POLICE OR ENEMY AGENTS CAUGHT IN THE GRIP OF THE PERSUADERTRON.
- MISSION TARGETS FLASH WHITE/YELLOW ON THE SCANNER WHEN UNDER THE
- INFLUENCE. REMEMBER THAT TO COMPLETE THE MISSION THESE TOO MUST MAKE
- IT TO THE EVACUATION ZONE.
- ENEMY AGENTS THROB RED,SO KEEP AN EYE ON THE SCANNER TO SPOT
- THEM,WHILE UNFRIENDLY SOLDIERS,GUARDS ETC,WHO MAY POSE A THREAT ARE
- DISPLAYED AS WHITE FLASHING CIRCLES.
- THE CIVILIAN POPULATION IS JUST SO MANY WHITE SPECKS,AS ARE DEAD
- AGENTS FROM WHATEVER SYNDICATE. THE POLICE ARE DISPLAYED AS FLASHING
- BLUE CIRCLES.
- VEHICLES ARE SHOWN ON THE SCANNER AS WHITE SQUARES.
- THE TARGET CAN BE LOCATED BY THE RADAR LOCATOR LINE GIVEN OFF,AND
- CORRESPONDING AUDIBLE SIGNAL. IF THE MISSION REQUIRES YOU TO REACH AN
- EVACUATION ZONE AFTER THE TARGET HAS BEEN DEALT WITH,THIS EMITS THE
- SAME RADAR LOCATOR AS THE TARGET. WHEN THE LOCATOR LINE TURNS RED ON
- THE SCANNER,YOUR AGENTS SHOULD BE IN RANGE ON THE MAIN SCREEN
-
- MOVING THE SCANNER DISPLAY
-
- MOVE THE CURSOR TO THE EDGE OF THE SCANNER AND THE MISSION ZONE
- DISPLAY MOVES CORRESPONDINGLY; RIGHT-CLICK A SPECIFIC PLACE ON THE
- SCANNER AND THE MISSION ZONE DISPLAY ZOOMS TO IT.
- YOU CAN MOVE AGENTS AROUND THE MISSION ZONE USING THE SCANNER ALONE;
- LEFT-CLICK WITH THE CURSOR AHEAD OF YOUR AGENTS IN THE DESIRED
- DIRECTION OF MOVEMENT AND THE YELLOW CIRCLES MOVE.
-
- MOVING YOUR AGENTS
-
- YOUR AGENTS APPEAR IN THE MISSION ZONE NUMBERED 1 - 4. TO PLOT A
- COURSE POSITION THE CURSOR AHEAD OF THE ACTIVE AGENT AND LEFT-CLICK.
- THIS CAN ALSO BE DONE FROM THE SCANNER.
- IF AN AGENT IS NO LONGER IN VIEW IN THE MISSION ZONE A RIGHT-CLICK TO
- IT'S STATUS BOX ZOOMS YOU BACK TO THE PRESENT POSITION, WITH THE
- ACTIVE AGENT PLACED IN THE CENTRE OF THE MISSION ZONE DISPLAY.
- IF YOUR AGENT HAS ENTERED A BUILDING,A VEHICLE OR DISAPPEARED INTO A
- TUNNEL,FOLLOW THE AGENTS DOT TO TRACE THE ROUTE. THIS ALSO ALLOWS YOU
- TO MANOEUVRE THE CYBORG EVEN WHEN OUT OF SIGHT.
- TO DISPLAY MORE OF THE MISSION ZONE, TAKE THE CURSOR ARROW TO THE EDGE
- OF THE SCREEN.
-
- NOTE DIRECT AGENTS USING THE SCANNER WHILE YOU LOOK AHEAD FOR
- ENEMY AGENTS, ETC, IN THE MISSION ZONE. PRACTICE MANOEUVRING USING THE
- SCANNER AND THE CURSOR - YOU NEE EXCELLENT CLOSE CONTROL IF YOUR
- SYNDICATE IS TO TRIUMPH.
-
- SPEED
-
- TO MAKE YOUR AGENTS MOVE MORE QUICKLY AROUND THE MISSION ZONE YOU CAN
- INCREASE THE ADRENALINE LEVEL,OR INVEST IN HIGHER VERSION LEGS. BUT
- THE LOAD AN AGENT IS CARRYING ALSO HAS AN EFFECT,SO YOU MUST JUDGE THE
- AMOUNT OF EQUIPMENT TAKEN ON THE MISSION CAREFULLY - TOO MUCH COULD
- HINDER YOUR PROGRESS.
- HIGHER VERSION ARMS GIVE AN AGENT GREATER STRENGTH ALLOWING HIM/HER TO
- CARRY MORE WEAPONRY. NATURALLY SOME WEAPONS WEIGH MORE THAN OTHERS -
- FOR EXAMPLE CARRYING A FLAMER SLOWS DOWN AN AGENT MUCH MORE THAN DOES
- A PISTOL OR AN UZI.
- COMBINE ALL YOUR AGENTS IN REAL TIME DURING THE MISSION USING GROUP
- MODE. LEFT-CLICK THE GROUP ICON IN THE MIDDLE OF THE STATUS BOX
- DISPLAY TO TEAM THEM: PLOT ONE COURSE AND ALL THE AGENTS FOLLOW IT.
- TO SPLIT YOUR AGENTS AGAIN, LEFT-CLICK A SINGLE AGENT STATUS BOX.
-
- IN THE MISSION ZONE
-
- ENEMY AGENTS(RED CIRCLES)
-
- POLICE(BLUE CIRCLES)
-
- THE TARGET(WHITE DOT WITH RADAR SIGNAL)
-
- VEHICLES(WHITE SQUARES)
-
- BUILDINGS(BLUE BLOCKS)
-
- SOUND EFFECTS OFF F1
- MUSIC OFF F2
-
-
- USING WEAPONS
-
- ONLY THE ACTIVE AGENTS WEAPONRY IS DISPLAYED BENEATH THE STATUS BOXES.
- YOU MUST LEFT-CLICK A WEAPON BEFORE FIRING. THIS HIGHLIGHTS IT IN
- ORANGE - THE ACTIVE AGENT PULLS THE WEAPON FROM UNDER HIS/HER
- OVERCOAT,READY TO KILL. ITS A GOOD IDEA TO SELECT A WEAPON WELL BEFORE
- YOU REACH YOUR TARGET, WHERE THINGS MAY GET A BIT HEKTIC WITH
- SWIFT,UNNECESSARY VIOLENCE CALLED FOR. BUT TAKE CARE - POLICE
- RECOGNISE YOUR CYBORGS AS SYNDICATE LACKEYS AS SOON AS A WEAPON IS
- DRAWN, AND THEY COME STRAIGHT FOR YOU.
- AIM WITH THE CURSOR AND THE TARGETING ICON APPEARS. WHEN THIS IS RED
- THE TARGET IS WITHIN RANGE OF YOUR CHOSEN WEAPON. RIGHT-CLICK TO FIRE
- THE AGENTS WEAPON ONCE. HOLD DOWN THE RIGHT BUTTON TO SPRAY BULLETS
- AROUND THE MISSION ZONE WITH INSANE ABANDON.
- DE-SELECT A WEAPON FROM THE DISPLAY WITH A LEFT-CLICK AFTER USE TO
- AVOID DETECTION BY LAW ENFORCEMENT OFFICERS. THE AGENT SLIPS THE
- WEAPON BACK INSIDE THE OVERCOAT.
-
- GRABBING WEAPONS
-
- THE WEAPONS OF AGENTS KILLED IN ACTION, CAN BE RETRIEVED BY AN ACTIVE
- AGENT MOVE CURSOR OVER REMAINS OF AGENT AND THE GRAB ICON APPEARS. THE
- WEAPON FLASHES RED TO LET YOU KNOW IF IT IS WORTH RETRIEVING. LEFT-
- CLICK TO PICK UP WEAPON, IF MULTIPLE WEAPONS AVAILABLE LEFT-CLICK TILL
- ALL TAKEN.
-
- DISCARDING WEAPONS
-
- DISCARD WEAPON WHEN EMPTY WITH RIGHT-CLICK TO IT'S ICON
-
- PANIC MODE
-
- PRESS LEFT & RIGHT BUTTONS TOGETHER TO ENTER PANIC MODE. YOUR AGENT
- AUTOMATICALLY SELECTS A WEAPON AND FIRES A SALVO. IPA LEVELS ALSO
- SHOOT UP TO MAXIMUM WITHOUT HAVING TO SET THEM. IT AINT PRETTY,BUT
- IT'S EFFECTIVE.
-
- SELF DESTRUCT
-
- IF YOU ARE BEING OVER-RUN AND HAVE INVESTED IN CHEST MOD VERSION 2 OR
- 3, PRESS CTRL+D ON KEYBOARD AND ACTIVE AGENT BLOWS HIM/HERSELF TO HELL
- (MAKE SURE THE REST OF YOUR TEAM ARE OUT OF RANGE) THEN GRAB LOOSE
- WEAPONS AND CONTINUE THE FIGHT.
-
-
-
-
- EQUIPMENT
-
- FIREARMS
-
- PISTOL
- SHOTGUN
- PERSUADERTRON
- UZI
- LONG RANGE RIFLE
-
- SUPPORT WEAPONS
-
- FLAME THROWER
- MINI GUN
- LASER GUN
- GAUSS GUN
-
- SPECIAL EQUIPMENT
-
- ACCESS CARD
- SCANNER
- TIME BOMB
- MEDIKIT
- ENERGY SHIELD
-
-
-
-
-
- SYNDICATE
-
-
- AMIGA REFERENCE CARD
-
-
-
- THESE INSTRUCTIONS ARE FOR USE WITH THE AMIGA VERSION OF
- SYNDICATE.THIS REFERENCE CARD TELLS YOU HOW TO INSTALL SYNDICATE ONTO
- YOUR HARD DRIVE,HOW TO CREATE A BACK-UP COPY OF THE GAME AND HOW TO
- LOAD IT. THERE ARE ALSO A NUMBER OF DIFFERENCES BETWEEN THIS AMIGA
- VERSION OF SYNDICATE AND THE GAME AS DOCUMENTED IN THE EXECUTIVE
- BRIEF.
- INSTALLING SYNDICATE ONTO YOUR HARD DRIVE
-
-
- 1. REMOVE ALL FLOPPY DISKS FROM YOUR AMIGA.
- 2. TURN THE AMIGA ON.
- 3. AFTER ENTERING WORKBENCH,INSERT SYNDICATE DISK 1 INTO ANY AVAILABLE
- DRIVE. DOUBLE LEFT CLICK THE SYNDICATE DISK ICON SD1.
- 4. DOUBLE LEFT CLICK THE INSTALL ICON.
- 5. TYPE IN YOUR CHOSEN HARD DISK PARTITION AND SUB-DIRECTORY -
- EG.WORK:GAMES AND PRESS RETURN (THIS ASSUMES THAT YOUR HARD DISK
- PARTITION IS CALLED WORK: AND THAT YOU HAVE A DIRECTORY WITHIN WORK:
- CALLED GAMES:) THE INSTALL PROGRAM NOW CREATES A SUB-DIRECTORY CALLED
- SYNDICATE AND INSTALLS THE GAME TO WORK:GAMES/SYNDICATE.
-
- NOTE TO TYPE IN ANOTHER NAME,FIRST ERASE THE THE OLD ONE USING THE
- BACK-SPACE KEY
- 6. INSERT SYNDICATE DISKS 2-4 AS PROMPTED ON SCREEN TO COMPLETE THE
- INSTALL PROCEDURE.
-
-
-
- DIFFERENCES IN THE AMIGA VERSION
-
-
- MAIN MENU
-
- F4 LOAD & SAVE GAME
-
- WHEN PLAYING FROM FLOPPY,GAMES ARE SAVED TO DISK 2. REMEMBER NOT TO
- WRITE-PROTECT DISK 2 WHEN SAVING GAMES
-
- WHEN LOADING A SAVED GAME HAVE DISK 2 READY TO INSERT WHEN PROMPTED
-
- F5 QUIT TO DOS
-
- YOU MAY HAVE NOTICED THAT THE MAIN MENU OPTION F5 QUIT TO DOS
- MENTIONED IN THE MANUAL ISN'T PRESENT IN THE AMIGA VERSION. SYNDICATE
- SLAVES PLAYING FROM HARD DRIVE CAN QUIT THE GAME BY TAKING THE CURSOR
- TO THE TOP LEFT OF THE SCREEN AND PRESSING SHIFT/ESC
-
-
- KEY COMMAND CHANGES
-
- TURN BACKGROUND SOUNDS ON/OFF WITH F1. THE F2 KEY HAS NO EFFECT ON
- MUSIC VOLUME IN THE AMIGA VERSION
-
-
- CONFIGURE COMPANY
-
- WHEN CONFIGURING YOUR COMPANY,THERE IS NOW A TURN ANIMATIONS ON/OFF
- BOX AT THE BOTTOM OF THE SCREEN. THIS LETS YOU DECIDE WHETHER OR NOT
- TO PLAY WITH THE INTER-MISSION ANIMATIONS RUNNING. THE GAME RUNS WITH
- FEWER PAUSES IF YOU HAVE ANIMATIONS TURNED OFF
-
- LEFT-CLICK THE MOUSE BUTTON TO TOGGLE THIS OPTION ON/OFF
-
-
- SCANNER
-
- THE SCANNER ON THE MISSION STATUS SCREEN DISPLAYS ALL THE CHARACTERS
- WITHIN THE MISSION ZONE IN WHITE.FOR COLOUR INFORMATION YOU MUST BUY
- THE SCANNER ACCESSORY LISTED AMONG THE EQUIPMENT OPTIONS. THIS
- DISPLAYS MISSION PERSONNEL AS BLIPS IN THE FOLLOWING COLOURS;
-
- YOUR AGENTS-YELLOW
-
- ENEMY AGENTS-RED
-
- CIVILIANS-SMALL FLASHING WHITE SPECKS(PERSUADED CIVILIANS TURN YELLOW)
-
- GUARDS-PINK
-
- DEAD AGENTS-DISAPPEAR
-
- POLICE-FLASH DARK/LIGHT BLUE
-
- TARGETS-WHITE(PERSUADED TARGETS FLASH YELLOW/WHITE)
-
- VEHICLES-WHITE SQUARES
-
-
- NOTE YOUR CYBORGS' ELECTRONIC MECHANISM INTERFERES WITH A VEHICLES
- SCANNER PULSE. THIS MEANS THAT THE VEHICLE CAN SOMETIMES DISAPPEAR
- FROM THE SCANNER DISPLAY.
-
-
- BUILDINGS-BLUE BLOCKS
-
- ROADS-DARK GREY
-
-
- TARGET
-
-
- WHEN YOU LOOK AT THE SCANNER YOU CAN SEE A WHITE PULSE GIVEN OFF BY
- THE ACTIVE AGENT. THIS IS THE TARGET LOCATOR,REPLACING THE RADAR
- SIGNAL EMITTED BY THE TARGET IN THE PC VERSION. MOVE YOUR AGENTS IN
- THE DIRECTION OF THIS PULSE IN ORDER TO HUNT DOWN THE TARGET AND
- SUCCEED IN YOUR MISSION
-
-
- RELOAD
-
-
- TO SAVE TIME AFTER A MISSION. RELOAD ALL YOUR WEAPONS AT ONCE. TO DO
- THIS FOLLOW THE PROCEDURE AS IN THE MANUAL,AND THEN RIGHT-CLICK THE
- RELOAD BOX
-
- -END-
-
-
-
-
- ADDITIONAL SYNDICATE DOCS
- *************************
-
-
-
-
- Syndicate Docs! (c) 1993!
-
- When you start up the game you will see this menu:
-
- +----+--------------------------------------------------------+
- | F1 | CONFIGURE COMPANY |
- | F2 | BEGIN MISSION |
- | F3 | LOAD AND SAVE GAME |
- | F4 | MULTIPLAYER GAME |
- | F5 | RESTART GAME |
- | F6 | QUIT TO DOS |
- +----+--------------------------------------------------------+
-
- F1 - CONFIGURE COMPANY
-
- You will be presented with more options:
-
- +------------+ +--------------------------+
- | Current | | * COLOUR AND LOGO |
- | Logo | | |
- | | | * COMPANY NAME |
- +------------+ | |
- +-------------------+ | * YOUR NAME |
- | Company Name | +--------------------------+
- +-------------------+
- +-------------------+
- | Your Name |
- +-------------------+
-
-
- +--------------+ +--------------+
- | ACCEPT | | MENU |
- +--------------+ +--------------+
-
- Current Logo - Displays the logo you have currently selected as well as the
- background colour for it.
-
- Company Name - Displays the current name of your company/team/syndicate
-
- Your Name - Displays the name you entered for yourself
-
- COLOUR AND LOGO - Select this to change the black logo and the background
- colour (if you want to bother). Click on the arrows
- beside the heading COLOUR to scroll through colours.
- Click on the arrows beside the heading LOGO to scroll
- through logos.
-
- COMPANY NAME - Click on this to change or enter a name for your company.
- Simply type it in and click OK to save or CANCEL to abort.
-
- YOUR NAME - Click on this to change or enter a name for yourself.
- Simply type it in and click OK to save or CANCEL to abort.
-
- ACCEPT - Click here to save any changes and return to the main menu.
-
- MENU - Click here to discard any changes and return to the menu.
-
- F2 - BEGIN MISSION
-
- You will be shown a map of the world divided into many regions. If you
- are just starting, you will have to start with the United Kingdom.
- The different colours of the different regions represent different
- syndicates. It doesn't really matter which syndicate holds which region,
- you have to get them all to win. If you click on a region, you will be
- given some information about it:
-
- Name: Name of region
- Pop: Population of the current region
- Tax: Tax of region. If you don't own the region, it is unknown. If you
- do own it, you will be able to regulate it. The amount you will be
- getting per day is displayed, as well as the percentage. To change
- it, click on the arrows.
- Own: Displayed only if you don't own the region and is always blank.
- Stat: Displayed only if you own the region and shows the people's attitude
- towards you, dependant on their taxes.
-
- There are two buttons at the bottom of the map:
-
- Brief (bottom left)-Appears only if you own a region adjacent to the one
- you currently selected and allows you to start the
- mission in this region.
-
- Menu (bottom right)-Takes you back to the main menu.
-
- F3 - LOAD AND SAVE GAME
-
- Presents you with a list of save games. Click on the spot you wish to
- save in or load. If saving, you may enter a description. Click the
- SAVE button at the bottom to save in the selected slot. Click the LOAD
- button to load the game from the selected slot. Click MENU to go back to
- the main menu.
-
- F4 - MULTIPLAYER GAME
-
- You can select from a list of 10 multiplayer levels. I haven't figured out
- what this is for, but you don't have to do it to finish the game. Could
- it be modem play? Or just training????
-
- F5 - RESTART GAME
-
- Starts the game from the same position as when you first load it up. It
- does not erase the save games, but it simply starts a new game.
-
- F6 - QUIT TO DOS
-
- If you don't know what this does, do yourself a big favour and take a
- flying leap out the window.
-
- STARTING A MISSION
-
- Simply select the region you wish to conquer on the map, and, if you own a
- region right beside the one you selected, the BRIEF button in the bottom
- left hand corner will become available. Click on it to go to the region
- you selected (at the beginning you must go to the United Kingdom), but
- first, some choices:
-
- THE BRIEFING
-
- There will be a number of options as well as a lot of information at this
- screen.
-
- +--------+
- | Logo |
- +--------+
- +----------------------------------------------++-----------------------+
- | || Current Money |
- | |+-----------------------+
- | |+-----------------------+
- | || BUY INFO |
- | |+-----------------------+
- | || Price of Next Info |
- | Description of Mission |+-----------------------+
- | |+-----------------------+
- | || ENHANCE |
- | |+-----------------------+
- | || Price of Next Enhance |
- | |+-----------------------+
- | |+-----------------------+
- | || |
- | || Radar |
- |-----------+ +-----------|| |
- | PREVIOUS | | NEXT || |
- +-----------+----------------------+-----------++-----------------------+
- +-----------------++-----------------+ +-----------------------+
- | ACCEPT || MAP | | MENU |
- +-----------------++-----------------+ +-----------------------+
-
- Logo - Displays your company's logo.
-
- Description of Mission - This is where you get all your information about
- what you have to do in this mission. The
- objective is outlined, as well as the general type
- of mission (i.e. assassination, etc.). If you buy
- extra info, it will appear in this window as well
- (You may have to click the NEXT button.).
-
- ACCEPT - If you are ready to continue and still want to try this mission,
- click this to go to the TEAM SELECTION menu.
-
- MAP - If you don't want to do this mission, click here to go back to the
- world map and select another destination.
-
- NEXT - Appears in the corner of the Mission Description window if there is
- more than one page of information about this mission (especially
- when you bought more info.). Click here to go to the next page.
-
- PREVIOUS - Appears if you are on page two or more in the mission info.
- Click here to go back one page.
-
- Current Money - Shows how much money you have at the moment from taxes,
- etc.
-
- BUY INFO - Click here to get more strategical information on the mission
- (Usually more detailed whereabouts of target.), but for a price.
-
- Price of Next Info - This shows how much money more info will cost you.
- This depends on the mission and the amount of info you
- already bought.
-
- ENHANCE - Click here to increase the range of the radar, for a price.
-
- Price of Next Enhance - This shows how much money it will cost to increase
- the range of your radar another step. This depends
- on the mission and the amount of times you already
- increased the range.
-
- Overhead Radar - This shows a little map of the place you will be starting
- off in. It also shows the range of the radar, which can
- be enhanced by clicking the ENHANCE button.
-
- MENU - Click here to abort mission and go back to the main menu.
-
- TEAM SELECTION
-
- Once you have all the info you want and increased the range of the radar
- as much as you want, click ACCEPT to go to the TEAM SELECTION menu. You
- will be given choices on how you want to outfit your team members, and
- what new technology you wish to research.
-
- +--------+
- | Logo |
- +--------+
- +------++------++------------------------------+
- |Cyborg||Cyborg|| Team Member's Name |
- | #1 || #2 |+------------------------------+
- | || +--------------------------+---------------+ +--------------+
- +------++------+ | Level of Brain| | Current Money|
- +------++------+ +---------------+ +--------------+
- |Cyborg||Cyborg| | Level of Eyes | | |
- | #3 || #4 | +---------------+ | Available |
- | || | | Level of Heart| | Weapons/Mods |
- +------++------+ Picture of Current +---------------+ | |
- +--------------+ +---------------+ | Weapon/Mod |
- | RESEARCH | | Level of Chest| | Info |
- +--------------+ +---------------+ | |
- | TEAM | | Level of Arms | | |
- +--------------+ +---------------+ | |
- | MODS | | Level of Legs | | |
- +--------------+ +---------------+ | |
- | EQUIP | +---+---+---+---+ + |
- +--------------+ | 1 | 2 | 3 | 4 | | |
- | ACCEPT | +---+---+---+---+ +--------------+
- +--------------+--------------------------| 5 | 6 | 7 | 8 | | MENU |
- +---+---+---+---+ +--------------+
- Logo - Display's your company's logo.
-
- Cyborg #1 - Click here to select the first team member.
-
- Cyborg #2 - Click here to select the second team member.
-
- Cyborg #3 - Click here to select the third team member.
-
- Cyborg #4 - Click here to select the fourth team member.
-
- RESEARCH - Click here to access the RESEARCH menu.
-
- TEAM - Click here to replace or select team members. First choose which
- team member you will be replacing or selecting by clicking the
- appropriate Cyborg button (above). Then select the cyborg you want
- from the list. This is only if one cyborg dies because other than
- the mods and weapons you buy, there is no difference between them.
-
- MODS - Click here to get a list of the artificial modifications you can
- add to your cyborg. They are expensive. You will start with level
- 1 mods, but as you research better ones, you can have up to level 3.
- Click on the mod you wish to purchase or get info on. You will be
- given a description of what it is and does (see below for details).
- You can purchase the mod by clicking the PURCHASE button below the
- info, and the money will be deducted. You cannot sell mods. You
- can click CANCEL to return to the mods list. If you purchase a mod,
- it is automatically implanted on the cyborg you have selected, and
- in the appropriate space.
-
- EQUIP - If you clicked on MODS, click here to return to the list of
- weapons and equipment. Click on the weapon from the list which
- you wish to buy or get info on. You will be given a picture.
- Below it is some information such as Ammo and Range (See below.).
- Click on the PURCHASE button below the info to buy the weapon or
- equipment. The money will be deducted. The item is automatically
- placed in the selected cyborg's inventory, and comes fully loaded.
- Click cancel to return to the equipment list.
-
- ACCEPT - Click here to start the mission once you are done equipping.
-
- Team Member's Name - Display's the current cyborg's name.
-
- Picture of Cyborg - Shows the cyborg. Any mods you may have purchased
- are shown on the cyborg, but nothing else is shown.
-
- Level of Brain - Shows which artificial brain (if any) the current cyborg
- has implanted. Blank if none.
-
- Level of Eyes - Shows which artificial eyes (if any) the current cyborg
- has implanted. Blank if none.
-
- Level of Heart - Shows which artificial heart (if any) the current cyborg
- has implanted. Blank if none.
-
- Level of Chest - Shows which artificial chest (if any) the current cyborg
- has implanted. Blank if none.
-
- Level of Arms - Shows which artificial arms (if any) the current cyborg
- has implanted. Blank if none.
-
- Level of Legs - Shows which artificial legs (if any) the current cyborg
- has implanted. Blank if none.
-
- Inventory - This shows the weapons and equipment the current cyborg is
- carrying with him. The bar underneath shows how much ammo
- is left in the weapon. Totally white means full, while if any
- black is showing, you may want to reload your gun. For
- equipment, the bar is always fully white. Clicking on an item
- from the inventory of any cyborg will bring up the same thing
- as selecting it from the list of equipment. It will give you
- a picture, some information, and a number of buttons will
- appear under the information. CANCEL will take you back to
- the mod or equipment list. RELOAD is only available if the
- weapon is not fully loaded. The information tells you how
- much a reload of this particular weapon will cost. If you
- choose to reload it, click RELOAD, and it will be filled up.
- Click SELL to get your full money back for the weapon. You
- will be given its value back in money, and it will disappear
- from your inventory.
-
- You can trade items in this screen by dragging the item square
- you wish to trade with the right mouse button. Release the
- right mouse button on the Cyborg button (see above) of the
- cyborg you wish to give the item to. If that cyborg does not
- have enough room in his inventory, the item will be put back
- in the inventory of the cyborg who had it last.
-
- Current Money - Shows how much money you currently have.
-
- Information Window - Displays either the list of mods or equipment, or
- information about a mod or piece of equipment
- (see above).
-
- MENU - Click here to abort mission and go to the main menu.
-
-
- +--------+
- | Logo |
- +--------+
- +--------------+ +---------------------------------------+ +-------------+
- | List of | | Research Topic | | Money |
- | Research | +---------------------------------------+ +-------------+
- | Topics | | | | |
- | | | | | List of |
- | | | | | Current |
- +--------------+ | | | Weapons/Mods|
- +--------------+ | | | |
- | FUNDING + |C| % Complete Graph | | Weapon/Mod |
- +--------------+O| | | Info |
- | Funding |M| | | |
- +--------------+P| | | |
- | FUNDING - |L| | | |
- +--------------+E| | | |
- +--------------+T| | | |
- | MODS |E| | | |
- +--------------+ | | | |
- | EQUIP | | | | |
- +--------------+ +---------------------------------------+ +-------------+
- | ACCEPT | DAYS IN DEVELOPMENT
- +--------------+
-
- Logo - Displays your company's logo.
-
- List of Research Topics - Lists the weapons or mods you can research at
- the moment. Sometimes it will simply have a class of
- weapon such as "heavy" or "miscellaneous". However, if
- during a mission, you pick up a weapon you don't yet
- have available, and you leave or finish the mission
- with it, you will be able to research that particular
- weapon. Click MODS to display mods here. Click EQUIP
- to return to equipment/weapon. You can only research
- mods of one version higher than you have available (If
- you have only eyes V1, you will not be able to research
- eyes V3 until you have eyes V2.).
-
- To find out the cost of researching something, or to
- research it, click on it from the list. You will be
- shown "Max Funding" and "Min Funding". Max Funding is
- how much it will cost to research it in one day. Min
- Funding is how much it will cost each day to research it
- in 10 days. If you still wish to research it, click the
- RESEARCH button below this information. If you have
- changed your mind, click CANCEL. After clicking
- RESEARCH, click the FUNDING + or FUNDING - buttons (See
- below.).
-
- FUNDING + - Allows you to increase the funding for a research project.
- First, you have to select what you wish to research
- (See above.). Click this button to double the funding PER DAY,
- and halve the time in which the project will be completed.
- The funding is doubled and time halved everytime you click this
- button. The maximum funding will have the project done in
- one day, while not clicking this button at all after selecting
- a project will leave it at 10 days (A long time).
-
- Funding - This displays how much the project will cost PER DAY. It will
- always cost the same amount in the end, but you can collect more
- taxes before you have to pay the whole sum by leaving it at
- more than one day. This amount can be regulated with the
- FUNDING + and FUNDING - buttons.
-
- FUNDING - - Allows you to decrease the funding for a research project.
- First, you have to select what you wish to research
- (See above.). Click this button to halve the funding PER DAY,
- and double the time in which the project will be completed.
- The funding is halved and time doubled everytime you click this
- button.
-
- MODS - Click here to display the mods you can research in the List of
- Research Topics area.
-
- EQUIP - Click here to display the equipment/weapons you can research in
- the List of Research Topics area.
-
- ACCEPT - Accepts all changes or projects assigned and returns you to the
- TEAM SELECTION menu.
-
- Research Topic - Tells you what (if anything) you currently are researching
- or will be researching.
-
- % Complete Graph - This graph shows the relationship between the percentage
- of the project completed already, and the time in days
- it will take to complete. If the project has already
- been started, the line will be flashing in the area
- which has already been completed. The rest of the
- line will remain the same colour. At any stage of the
- project, you can increase or decrease the funding to
- alter the time and daily cost of the project.
-
- Money - Displays how much money you currently have.
-
- List of Current Weapons - This area displays either the equipment/weapons
- you currently have available, or the mods you
- currently have available, depending on which of
- the two buttons you clicked (MODS or EQUIP).
- If you click on any mod or weapon from this list,
- the standard info will appear-range, ammo, etc.
- for weapons and a short description for mods.
- Click CANCEL to get the list again, if you are
- currently getting info on something.
-
- THE PLAYING SCREEN
-
- Once you have finished any research and outfitting jobs, click ACCEPT from
- the TEAM SELECTION menu to start the mission. The screen looks like this:
-
- +------++------+ +------------------------------------------------+
- |Cyborg||Cyborg| | |
- | #1 || #2 | | |
- | || | | |
- +------++------+ | |
- GROUP | |
- +------++------+ | |
- |Cyborg||Cyborg| | |
- | #3 || #4 | | |
- | || | | |
- +------++------+ | T H E |
- +---------------+| |
- | 1 | 2 | 3 | 4 || A C T I O N |
- +---------------+| |
- | 5 | 6 | 7 | 8 || W I N D O W |
- +---------------+| |
- +--------------+ | |
- | Mission | | |
- +--------------+ | |
- +--------------+ | |
- | | | |
- | Radar | | |
- | | | |
- | | | |
- | | | |
- +--------------+ +------------------------------------------------+
-
- Cyborg #1-4 - This shows a little picture of the appropriate cyborg. It
- also displays what the cyborg is holding (which weapon) and
- it shows him walking if he is walking at the moment, and
- standing if he is standing at the moment. Below each
- cyborg's picture are 3 white lines. These bars control
- the "hormones" of the cyborg. If you click to the right of
- the white line, a bar will move up to the point where you
- clicked the mouse. The "hormones" go as follows:
-
- First bar- ADRENALIN
- Greatly increases the speed of the current cyborg
- while walking. Useful for long walking trips.
-
- Second bar- PERCEPTION
- Increases the current cyborg's precision and aim.
- Important for "can't miss" situations, and useful
- to have all the time (saves ammo)
-
- Third bar- INTELLIGENCE
- Allows the current cyborg to shoot at hostile
- targets on his/her own. If you put it up all the
- way, you can practically walk and the cyborgs will
- automatically kill any hostile targets they can
- hit.
-
- I don't see a point to decreasing the "hormones" by clicking
- to the left of the line. It seems to have no point
- whatsoever.
-
- Each of these hormones is helped by certain mods.
- Adrenaline - Artificial Heart
- Perception - Artificial Eyes
- Intelligence - Artificial Brain
- These mods mostly regulate how long the cyborg can sustain
- the particular "hormone", but to some degree also regulate
- how effective they are (i.e. eyes V3 increase aim more than
- eyes V2.).
-
- Once the "hormone" has been activated, you can switch it off
- by clicking on the white line. However, it will decrease on
- its own. Once it is all used up, the cyborg will
- be back to normal. The white line may move a bit to the
- right, therefore decreasing the maximum amount of the
- hormone, but after a time without the hormone, it will
- return to its original position, and the amount of the
- hormone will be restored as well.
-
- GROUP - This allows you to use the whole group instead of each individual
- cyborg. Increasing hormones while in a group increases them for
- all cyborgs. Moving somewhere will move all cyborgs, and if you
- shoot at someone, the whole group will shoot (increased firepower).
- If you select a weapon or piece of equipment from the inventory
- while in group mode, the cyborg you have selected (you still have
- one selected) will draw the weapon you selected, but the rest will
- equip the best weapon they have.
-
- Inventory - This shows the 8 items your cyborg is carrying. They are not
- always carrying 8. You can arm a weapon by clicking on it with
- the left mouse button. The red bar underneath most weapons
- indicates the amount of ammo left in the weapon. You can
- drop an item by selecting it with the left mouse button, then
- clicking it with the right mouse button while it is selected.
- You cannot transfer items. You must drop them and pick them
- up with the cyborg you want.
-
- Mission Window - This shows the mission objective in Yellow letters. It
- consists of the mission type (i.e. pick up weapon,
- assassinate, etc.). It also shows what the current
- cyborg or group (if selected) is doing at the moment
- (i.e. going, using weapon, getting hit by bullet). This
- is shown in red letters.
-
- Radar - This is the overhead map of the surrounding area. Depending on
- whether or not you have a scanner, or have paid to enhance the
- range of the radar, the radar may show only the close-by things
- or may show a big area.
-
- On the radar, humans (cops, civilians, etc.) show up as white dots.
- Enemy syndicate agents show up as either red dots or flashing
- yellow squares. You are big white squares. The mission target
- will usually emanate waves which will show you on the radar which
- direction the target is. The target usually also shows up as
- a big white square. If there are no target waves, it usually
- means you have to assassinate all the enemy syndicate agents.
-
- THE ACTION WINDOW
-
- You can interact with the action window in a number of ways:
- Clicking on a spot on the window, with the left mouse button, will move
- your cyborg or group to that place.
-
- To scroll the action window, move the cursor to the edge of the screen on
- the side you wish the window to scroll (i.e. if you wish to see what's to
- the left of your cyborgs, move the cursor to the left edge of the screen.).
-
- If you wish to follow someone, put the cursor over the person you wish to
- follow. It should look like a red or white crosshair. Click the left
- mouse button. The cyborg of group will attempt to follow the target.
-
- To fire you weapon(s), put the cursor on the area or person you wish to
- fire at. If it is a person, you will usually be able to hit them only
- if the cursor is a white crosshair when you put it over them. This means
- that they are in range of the weapon(s) you are currently holding.
- You may be able to hit them with a white crosshair, as some weapons
- have a large scattering range.
- Destroying cars takes a long time, so be patient. The cursor will not
- turn to a crosshair over a car or anything other than a person, therefore
- you will have to just shoot at the area, which is accomplished just by
- clicking the right mouse button on the spot you wish to destroy.
-
- To use a car or train, get into a group and click the left mouse button on
- the car or train. Once all your cyborgs are inside, click on the road
- where you wish to go. There are no collisions, and you cannot be shot
- while in a car, though your car MAY be destroyed. You can usually fire
- from your car on enemies. However, you may accidently blow up your car.
- You can only make U-turns at intersections. You can run down enemies who
- are standing on the road by simply running your car over them. This,
- however, rarely happens since the enemies usually stay off the roads.
-
- If you have killed an enemy, he will usually leave his weapon(s) behind.
- Put the cursor over his dead body. The cursor will turn into a sort of
- magnet if there is a weapon there. You MUST have an empty inventory space
- in order for the cursor to turn into a magnet. If there is a weapon there,
- it will be displayed in your empty inventory space. It will be flashing,
- meaning that you don't have it yet. If you want it, click the left mouse
- button over it, and you cyborg will walk over to it and pick it up. Avoid
- picking weapons up with a group since I had a number of them get lost when
- I tried to do that.
-
- MODS
-
- General Comments: In general all the mods of one type do the same thing,
- but progressively better as the version increases.
-
- Legs V1
- 12000
- Servo Assisted Hydraulics
- Allow quicker movement.
-
- Legs V2
- 16000
- Plasteel legs. Lighter and tougher than metal.
- Enhanced Hydraulics and balance control.
-
- Legs V3
- 26000
- Cybermesh legs, plasteel core with synthetic muscle fibre.
- Superb response and balance coupled with speed.
-
- Comments: Make you walk faster. Quite useful if no car is available.
-
- Arms V1
- 9000
- Servo Assisted Hydraulics
- Allow carrying heavier items.
-
- Arms V2
- 16000
- Plasteel arms. Lighter and tougher than metal.
- Enhanced Hydraulics system and pressure control.
-
- Arms V3
- 26000
- Cybermesh legs, plasteel core with synthetic muscle fibre.
- Excellent tactile control and weight loading.
-
- Comments: Arms allow you to carry heavy guns without walking slower.
-
- Chest V1
- 18000
- Metal Chest Cage.
- All internal organs are shielded by heavy metal casting.
-
- Chest V2
- 21000
- Plasteel Chest Cage.
- Lighter and tougher than metal version, with better mobility.
-
- Chest V3
- 25000
- Cybermesh Chest Cage with Power Shielding.
- All organs are shielded by a low power field generator.
-
- Comments: Decrease damage taken from enemy bullets. Regenerate damage.
-
- Brain V1
- 10000
- Neural Enhancer.
- Speeds up brain stem response time.
-
- Brain V2
- 14000
- Neuro CNS Device.
- Intercepts most low level functions leaving the brain for
- high end decisions.
-
- Brain V3
- 18000
- Cerebral Multiplier.
- Connected to compnet gives access to a mass of tactical info.
- Adapted from the military version.
-
- Comments: Longer sustenance of the intelligence hormone.
-
- Heart V1
- 6000
- Heart Stimulator.
- Monitor and mantains the heart rate of an individual.
-
- Heart V2
- 8000
- Heart Accelerator and Monitor.
- Heart rate is almost doubled allowing quicker distribution of
- hormones.
-
- Heart V3
- 11000
- Cybernetic Heart.
- Powerful pump with built in system analysis and override facilities.
- Triples output of a standart human heart.
-
- Comments: Longer sustenance of the adrenaline hormone.
-
- Eyes V1
- 4000
- Vision Enhancer with limited zoom capability.
- Allows near perfect vision even at night.
-
- Eyes V2
- 4000
- Enhanced model of V1 incorporating target acquisition and range
- finder.
-
- Eyes V3
- 4000
- Latest neurocybernetic implants, give totally perfect night
- vision with targeters, range finders and threat identifiers.
-
- Comments: Longer sustenance of the perception hormone.
-
- WEAPONS:
-
- General Comments:
- Cost-how much it costs to produce and sell
- Ammo-how many bullets it holds
- Range- how far will it shoot
- Shot-how many bullets it shoots at one time
-
- Persuadertron
- Cost : 5000
- Ammo : 50
- Range: 256
- Shot : 10
-
-
- Comments: Useless as a killing weapon, but needed to <PERSUADE> people
- in certain missions.
-
- Pistol
- Cost : 100
- Ammo : 13
- Range: 1280
- Shot : 1
-
- Comments: Not very good. Buy a shotgun instead at the early stages.
-
- Gauss Gun
- Cost : 50000
- Ammo : 3
- Range: 5120
- Shot : 15000
-
- Comments: Very powerful. Fires a stream of bullets, but little ammo
- and unnecessary.
-
- Shot Gun
- Cost : 250
- Ammo : 12
- Range: 1024
- Shot : 2
-
- Comments: The weapon of choice for the early stages.
-
- Uzi
- Cost : 750
- Ammo : 50
- Range: 1792
- Shot : 2
-
- Comments: Good for long range weapon in early stages.
-
- Mini Gun
- Cost : 10000
- Ammo : 2000
- Range: 2304
- Shot : 2
-
- Comments: The best all around weapon. Unbeatable value and firepower.
-
- Laser
- Cost : 35000
- Ammo : 5
- Range: 4096
- Shot : 2000
-
- Comments: Kills outright if hits. Little ammo. Expensive.
-
- Flamer
- Cost : 1500
- Ammo : 1000
- Range: 640
- Shot : 1
-
- Comments: Good for toasting enemy syndicate agents. Great for missions
- requiring elimination of a large number of enemy syndicates, as it
- kills outright if hits.
-
- Long Range
- Cost : 1000
- Ammo : 30
- Range: 3584
- Shot : 2
-
- Comments: Good for long range sniping, but weak.
-
- Scanner
- Cost : 500
- Ammo : 1
- Range: 256
- Shot : 1
-
- Comments: Allows you to increase the range of your radar without paying
- for it in every mission. Must be carried to work.
-
- Medi Kit
- Cost : 3000
- Ammo : 1
- Range: 256
- Shot : 500
-
- Comments: Restores energy of your Cyborg.
-
- Time Bomb
- Cost : 25000
- Ammo : 200
- Range: 256
- Shot : 1
-
- Comments: After dropping it, it will produce a *large* explosion.
-
-
- Access Card
- Cost : 1000
- Ammo : 1
- Range: 256
- Shot : 1
-
- Energy Shield
- Cost : 8000
- Ammo : 200
- Range: 768
- Shot : 15
-
- Comments: Protects from bullets only. Has to be equipped to work.
-
- Docs Supplied by EEK-A-MOUZE - Typed by J/\V/\HE/\D <<i'm BACK!>>
-
- Docs appears courtesy of A-145 corp. (c) 1993,52,59,47,41,52 King Docs inc.
-
- EEK-A-MOUZE greets: Baser Evil, Loons, Access UK
-
- JAVAHEAD greets: Rgy^ra
-
- End of File. (c) 1993,52,59,47,41,52 King Docs inc. (tm) (r)
-